M18 SCAVENGER HUNT ITEMS LIST

A. My Friend Totoro [General Icebreaker]

1) Largest Umbrella

2) A Spinning Top [4] bonus if homemade, cumulative bonus if also functional.

3) Wear a leaf on your head [3] bonus if its area exceeds that of a projection of your head.

4) Types of seed (entirely legal, entirely legally obtained, thankyou :) ) [1 per type of seed]

5) Picture of the largest tree you can find in Cambridge (taken from off uni property)

6) Biggest yawn.

7) Loudest Yawn (bonus points for providing a quantitative measure of it).

8) Totoro-Whiskers [4]

9) A plush Totoro [5]

10) a Catbus [5] (bonus if plush)

11) a Catbus outfit (3 points per person simultaneously inside it), bonus if rythmically swaying, bonus if effectuating a Good Deed.

12) If "Kandinsky" is a (nonunique!) phonetic opposite of "Totoro", what are phonetic opposites of "umbrella", "whiskers", "Catbus", "Dali", "van Gogh" and 'Picasso"? [2 points for a guess for each]

B. The original (Lewis Carroll) Tea Party [Silly]

Dress up as:

1) Hatter [5]

2) Hare [5]

3) Hatta [8]

4) Haigha [8]

5) Alice [5]

6) The Dormouse [6]

* . . . * . . . *

7) Bring Tea [3]

8) ... in style [2 points per item of style]

9) Don't Bring Tea, because it Isn't the Right Time, and Make A Point About It. [5]

10) Offer some wine, in the context of there not being any. [4]

11) Recite `Twinkle, twinkle little bat'. [4]

12) Plausible answers to 'Why is a raven like a writing desk?' [2 points each, bonuses for any that make {\sl more sense} than either of the commonly attributed answers.]

13) Draw Lewis Carroll's Tea Party [8]

14) Draw our own incarnation of the Tea Party [3 points per portait of person present, 1 point per drawing of prop present]

15) Recite things beginning with M [1/5th point each; no reading from lists or the internet]

16) Explain what a Treacle Well is [5]

17) Draw the Hare's House [5]

18) Most complete outfit.

19) Least complete outfit that is still guessable to be such an outfit by the Hunty CakeFaerie Judges.

20) Most in-character Dormouse (throughout the entire presentation of items, not just the Tea Party section)

21) Stand as a candidate for Lewis Carroll's Tea Party (bonuses for rosettes, manifesto, hustings etc).

C The Sheila and her Dog Society [Silly; almost all of these are 'Bring' and so can only be done at one of our Squashes, preferably the first: weekend of October 6th-7th]

1) Explain what Sheila and her Dog is, in under 30 seconds... [5]

2) using just words and sentences in the spirit of said society. [+ 10 bonus]

3) Bring a Dressing Gown [4]

4) ... and wear it. [4]

5) Bring Cocoa [3]

6) ... and drink it. [3]

7) Bring Children's Books [1 point each; ebooks don't count as they're for Grown-Ups]

8) ... and read from it [4]

9) ... in a Silly Voice [4]

10) ... in multiple Silly Voices [+4 for each distinct Silly Voice]

11) ... and Act Out the Pictures [4 per picture, 5 max, if your 3-minute read has that many]

12) Bring a Plushy along [2]

13) ... and introduce us. [4]

14) Bring a Penguin along [4]

15) ... and drop it to start a Meeting [4]

16) Say something unsocietal (but still not mean spirited) [2]

17) ... and then take it back by saying it in Sdrawkcab. [4]

18) Bonus points for each unsocietal thing you can find which sounds the same in English and in Sdrawkcab. [2 each]

19) Fly a small kite [10] (with smallest kite presented and smallest kite airborne counting as superlatives)

20) Bonus points for each childen's book you bring along that you can, as a six-year-old, argue to be a work of Phil-and-Sophie [3 each]

D Means of Scoring Double

* Item made out of Fondant, or in the form of a cake that the Hunty Judges can keep and hand out to further CakeFaeries.

* Item accompanied by suitable Epic Music.

* Animate-Item wearing Its Own Little Hat.

* Conventionally Inanimate Item rendered Animate by use of Googly Eyes :)

[Doubles are *not* cumulative]

* Superlatives score 3 x (number of teams) + 6 in the maximal case, 6 less for second and 3 less in turn for each subsequent.

E. The Little Prince [contains both Silly and Listeny items]

1) Bring a copy of the Little Prince [4]

2) Draw your own version of the picture its opening pages talk about [6]

3) ... and get an incorrect guess as to what it is from another present [4]

4) Bring a (safe!) active miniature Volcano [12]

5) Draw a cartoon strip of a small planet being overrun by Baobabs [2 per picture, 20 max; 2 per distinct Baobab-related woe, 20 max]

6) Act out a summary of the Little Prince visiting neighbouring planets, with such as Kings, Conceited Men, Materialists and Lamp-Lighters living thereupon [5 per planet from the story included]

7) Estimate how many monarchs, geographers, buisnesspeople, tipplers, conceited people and grown-ups the world currently now contains [2 per estimate].

8) Double-points if presented using histograms in relation to Antoine de Saint Exupery's estimates.

9) Draw me a Sheep [6]

10) Find reasons why other pictures of sheep present Won't Do, from an entirely Rosacentric point of view [2 pts each, maximum 10 reasons].

11) Bring along a Plush Fox [4] (Bonus: Largest Ears; Bonus: Largest Ear-to-body surface ratio).

12) ... and act out a summary of the scene between the Fox and Saint Exupery [5 for a try, 20 for a performance that conveys the meaning]

13) Market a pill that 'eliminates the need to drink water for a week, saving people 53 minutes per week'.

14) Point to actual marketing schemes between Saint Exupery's and now that he'd probably have a similar opinion of [2 each, 10 max, bonus for most ludicrous real such, separate bonus for most ludicrous fake, separate bonus for most ludicrously fake fake!]

15) Explain ways in which the Rose is analogous to most Survivors.

16) ... and limitations on this analogy

17) Explain ways in which the Little Prince is a role model for Allies to Survivors, with particular reference to what Avoidant and Non-normative Survivors actually wish for in Allies.

18) Explain ways in which the Sheep is a model for what many Avoidant and Non-normative Survivors consider to be our needs.

[15) to 18) are scored at 3 points per way, with NO maximum for distinct and plausible ways].

Duelly CakeFaeries

1) Demonstrate a minimal knowledge of CakeFaeries Duels' combat rules [4]

2) Know what "SafeOut" means [8]

3) Demonstrate a minimal knowledge of the Conduct and Safety Rules (including the fact that there *are* Conduct and Safety Rules :S) [8]

4) Challenge one or more other CakeFaeries to a Duel [5]

5) Win a duel [8]

6) Lose a duel [8]

7) Draw a duel (double-kill, not on purpose) [8]

8) Draw a duel (no score), e.g. by setting a time limit or using limited water each [8]

[5) to 8) are points for at least one such, not points per such.]

9) Succeed with an ambush [6]

10) Succeed in avoiding an ambush [6]

11) Use the wind to win a round [8]

12) Use retreating to win a round [8]

13) Explain to a Duelly Organizer why retreating can be helpful in a waterfight [6]

14) Turn up to the Start of Term Battle (the *second* squash, ie the weekend of 13th-14th October) [12]

15) Win a team battle round [6]

16) Lose a team battle round [6]

17) Capture a Flag [8]

18) Be part of a successful defensive line (i.e. repel or kill off all invaders!) [8]

19) Perform a round-winning flanking manoeuvre (i.e. go all the way round, winning by either shooting the other team in the back or by causing their formation to fall apart). [8, on this occasion *per* such flanking manoeuvre]

20) Win an all-on-all melee [20]